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The Last of Us Level Design
The Last of Us Level Design

Purpose: Create a TLOU level that pushes the player through challenges of human and infected AI in search of their group of friends. The player moves through a small Texas town towards the towns high school football stadium where FEDRA had setup a quarantine space.

Level Design Brief : https://docs.google.com/document/d/1rdY7btUePmmnQ8Pz_-yFP5pRUKwOU3-Xn6owlAoWgkc/edit?usp=sharing

I wanted to showcase a primarily linear level with the goal of reaching a location. The player would enter a small town and push their way toward a high school football stadium where they were to meet up with the rest of their team.

I did not approach this with a 2D sketch. I instead started with a Google map image of a small town and built the beginning area around that.

For each area I focused on mechanics that should be available to the player and what enemy types they would encounter. Moving above ground and below gave a good variation of verticality for the space. The player could go into buildings and climb up to higher areas. I utilized a landmark to show the player when they would have a change in their path and to reward the player by showing them they are progressing forward toward their goal.