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Christopher Hodges
Christopher Hodges
Level Designer
Rincon, United States

About

Having no real professional experience, I focus on reading articles on new and improved ways for being a better level designer. Most of my experience is personal within Unreal Engine 4, where I design levels based off ideas that I have or off of other video games. I have been doing this for roughly 3 years.

I am currently seeking opportunities and I am willing to relocate.

When not designing, I am playing video games as well as spending time with family and friends. I am an easy-going self-driven individual.

Skills

Level DesignWorld BuildingCreative Problem SolvingCommunicationGameplay TriggersWhiteboxing & PrototypingUE4 BlueprintsVisual ScriptingUnreal Engine 4UnityFar Cry 5 EditorSource (Hammer)3D Modeling

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Hammer
Hammer
Maya
Maya
3ds Max
3ds Max
github
github
Perforce
Perforce

Experience

  • Contract Level Designer at Element 115
    Rincon, United States of America
    June 2019 - Present

    Creating immersive and compelling level designs on Moonray.

    https://www.moonray.game/

    Planned, built, and revised 2D and 3D layouts for gameplay.

    Implemented gameplay using Unreal Engine 4

    Prioritized and met deadlines, communicated progress with the entire team well and frequently.

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